Everwar
Features
World Map
- World map skeleton
based on the popular Rites of Passage story line.
- Entire world
map of over 15,000 rooms redone, thousands of new mobs, and
hundreds of new items.
- Separated homelands
for each alignment, with common areas for experience point
gathering and player killing.
- Easy to learn,
well developed map with intricate story lines and in game
quests.
New Item Flags
and Item changes
- Some items
are flagged with vanquishing, which allows
the weapon to do additional damage against certain races.
- Some items
are flagged with warning, which allows the
item to glow a different color when certain races are near.
- Some items
are flagged as magical, and create wonderous
effects when used.
- All items have
been meticulously crafted with weight and cost, and lots of
new ANSI.
- Dozens of gems
exist and have been placed throughout the world.
- Armor class
of armor is done in tenths. This allows far greater variation
than the standard 1-10 scale of base Emlen.
- Armor class
is provided in four areas: head, arms, body, and legs.
The Spell System
and Spells of Everwar
- All spells
have been redone from base Emlen base code. We recoded each
and every spell (All 250).
- Some spells
which have never been seen before on an Emlen MUD (to our
knowledge). These include:
- Tensers
Floating Disc: Cast a spell to create a floating object
to carry weight for you.
- Lloyds
Beacon: Cast a spell to create a beacon in a spot on the
map so you can return at a later time.
- Spellshield:
Cast a spell to raise a magic barrier from malevolent
spells. Recast to reinforce it.
- Walk of
the Dead: A necromancer spell that will be loads of fun
to watch!
- Over 250 unique
spells exist, with over 50 available to all professions.
- Area spells
now decrease in damage starting with the target taking full
damage. Each additional person takes slightly less damage.
- All professions
have unique spells in the flavor of their heritage... Exciting!
New commands
- Splitorder:
a command that automatically determines order of loot splitting
for an unlimited number of people in your alignment, this
uses level with ties by total warpoints. The command also
allows for leaders to bypass normal order should you desire.
- Groupjob
or gjob: leaders can assign you, or you can
assign yourself group responsibilities. Your give group job
is then displayed in the group command information. Great
for organized pk and grouping.
- Prereq
skillname: Displays the tree of required spells and/or
skills, red for the things you dont have, and green
for the things you do.
- Wash
and flush: Wash will allow you to clean off
marks left by a swashbucklers emblazon skill, and flush
to remove dirt from your eye left by a mercenaries dirt kick.
- Levels
number number: Displays the cost of leveling
for that range of levels, based on your current remort.
- Rank:
To display your current rank, inactive ranks, and current
alignment. This command also displays a grandmaster if it
exists for your army and profession.
- Brag:
To brag your current standing in the army.
- Topten:
Will show the topten players based on total warpoints.
- Prereq
profession name: Will show all the spells and skills
of the profession, green for those things you have, and red
for those things you do not.
- Config
commands: Configuration settings greatly improved and cleaned
up. Additional settings added, such as turning on and off
weather when 'looking'.
- Prompt
commands: Numerous ansi prompts added under 'prompt all',
including weight, warpoints, and other important statistics.
- Where
command: Improved to include 'where clan', 'where group' and
'where council' (if you belong to them!).
- Group
command: Reorder your group with 'group playername #' if you
are the leader.
- Dice
command: Decide a random winner of an equipment item. This
command requires that you also hold dice!
- And countless
more...
Original Concepts
for Everwar MUD
- Player-run
council so that players have immediate capability to provide
input and make suggestions for mud improvements.
- Remort costs
that include increased experience points per remort and a
nominal quest point cost.
- Opposing players
of high rank will be shown in different colors +* A
Troll *+ (help scan).
- Opposing players
of high remorts will be shown as having different sizes +* A Large Troll *+ (help scan).
- Opposing players
of both high remorts and ranks will use both colors and differing
sizes +* A Large Troll *+ (help
scan).
- New religion,
warpoint, area proximity code, rank and remort systems that
are intended to encourage player killing.
- Looting changes
that include only being able to grab as many items as you
have free hands from a corpse. Looting will change PK dynamics
a lot, it's no longer about first-trigger-wins-all!
- And countless
more...
New Ranking System
for Player Professions
- All professions
have 8 uniquely named ranks.
- Players can
rank in a profession, leave that profession to try something
else, and at anytime return to the first, to continue ranking.
The only penalty to leaving a profession is a preset to ensure
you have the spells and skills of your current rank only.
- This means
players can increase in power with total ranks,
the sum of active and all inactive profession ranks.
- The 8th rank
in each profession is reserved for one person for the whole
mud, called grandmaster.
- The grandmaster
player from each army shows up in the rank
command of all players within their profession.
- Grandmasters
have the most powerful item in the game, specifically designed
for their profession, bestowed upon them.
- Many spells
and skills improve in potenency and/or duration with increased
current rank.
- Some spells
and skills improve in potenency and/or duration with increased
total ranks (including inactive professions).
- And countless
more...
New Religion
System:
- Four new religions
exist: Sevumas (fighter), Miredrind
(mage), Yilil (cleric) and Droarid
(thief).
- Players can
join a deity's following and the warpoints they receive from
that point forward accumulate on a special tablet within the
church.
- The player
who has the highest favor with their deity can commune for
a holy item to be bestowed upon them.
- If a player
with a higher favor logs into the game and communes for a
holy item, the first player loses theirs, and the person with
the highest favor is granted the item.
- These items
are not saved during quits, reboots or crashes.
- Only 4 holy
items will be in play at any given time.
- Religious items
are the only +statistic items in game.
- Religion is
intended to do just one thing,... encourage player killing.
- Each church
will now have popular items that all professions will find
useful (mfactor etc.) as well as profession specific items.
- And countless
more...
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