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Everwar Features
World Map
- World map skeleton based on the popular Rites of
Passage story line.
- Entire world map of over 15,000 rooms redone,
thousands of new mobs, and hundreds of new items.
- Separated homelands for each alignment, with common
areas for experience point gathering and player killing.
- Easy to learn, well developed map with intricate
story lines and in game quests.
New Item Flags and Item changes
- Some items are flagged with vanquishing,
which allows the weapon to do additional damage against certain races.
- Some items are flagged with warning,
which allows the item to glow a different color when certain races are
near.
- Some items are flagged as magical,
and create wonderous effects when used.
- All items have been meticulously crafted with
weight and cost, and lots of new ANSI.
- Dozens of gems exist and have been placed
throughout the world.
- Armor class of armor is done in tenths. This allows
far greater variation than the standard 1-10 scale of base Emlen.
- Armor class is provided in four areas: head, arms,
body, and legs.
The Spell System and Spells of Everwar
- All spells have been redone from base Emlen base
code. We recoded each and every spell (All 250).
- Some spells which have never been seen before on an
Emlen MUD (to our knowledge). These include:
- Tenser’s Floating Disc: Cast a
spell to create a floating object to carry weight for you.
- Lloyds Beacon: Cast a spell to
create a beacon in a spot on the map so you can return at a later time.
- Spellshield: Cast a spell to
raise a magic barrier from malevolent spells. Recast to reinforce it.
- Walk of the Dead: A
necromancer spell that will be loads of fun to watch!
- Over 250 unique spells exist, with over 50
available to all professions.
- Area spells now decrease in damage starting with
the target taking full damage. Each additional person takes slightly
less damage.
- All professions have unique spells in the flavor of
their heritage... Exciting!
New commands
- Splitorder: a command
that automatically determines order of loot splitting for an unlimited
number of people in your alignment, this uses level with ties by total
warpoints. The command also allows for leaders to bypass normal order
should you desire.
- Groupjob or gjob:
leaders can assign you, or you can assign yourself group
responsibilities. Your give group job is then displayed in the group
command information. Great for organized pk and grouping.
- Prereq skillname:
Displays the tree of required spells and/or skills, red for the things
you don’t have, and green for the things you do.
- Wash and flush:
Wash will allow you to clean off marks left by a swashbuckler’s
emblazon skill, and flush to remove dirt from your eye left by a
mercenaries dirt kick.
- Levels number
number: Displays the cost of
leveling for that range of levels, based on your current remort.
- Rank: To display your
current rank, inactive ranks, and current alignment. This command also
displays a grandmaster if it exists for your army and profession.
- Brag: To brag your
current standing in the army.
- Topten: Will show the
topten players based on total warpoints.
- Prereq profession
name: Will show all the spells and skills of the profession,
green for those things you have, and red for those things you do not.
- Config commands:
Configuration settings greatly improved and cleaned up. Additional
settings added, such as turning on and off weather when 'looking'.
- Prompt commands:
Numerous ansi prompts added under 'prompt all', including weight,
warpoints, and other important statistics.
- Where command:
Improved to include 'where clan', 'where group' and 'where council' (if
you belong to them!).
- Group command: Reorder
your group with 'group playername #' if you are the leader.
- Dice command: Decide a
random winner of an equipment item. This command requires that you also
hold dice!
- And countless more...
Original Concepts for Everwar MUD
- Player-run council so that players have immediate
capability to provide input and make suggestions for mud improvements.
- Remort costs that include increased experience
points per remort and a nominal quest point cost.
- Opposing players of high rank will be shown in
different colors +* A Troll
*+ (help scan).
- Opposing players of high remorts will be shown as
having different sizes +* A Large Troll *+ (help scan).
- Opposing players of both high remorts and ranks
will use both colors and differing sizes +* A
Large Troll *+ (help scan).
- New religion, warpoint, area
proximity code, rank and remort systems that are
intended to encourage player killing.
- Looting changes that include only being able to
grab as many items as you have free hands from a corpse. Looting will
change PK dynamics a lot, it's no longer about first-trigger-wins-all!
- And countless more...
New Ranking System for Player Professions
- All professions have 8 uniquely named ranks.
- Players can rank in a profession, leave that
profession to try something else, and at anytime return to the first,
to continue ranking. The only penalty to leaving a profession is a
preset to ensure you have the spells and skills of your current rank
only.
- This means players can increase in power with total
ranks, the sum of active and all inactive profession
ranks.
- The 8th rank in each profession is reserved for one
person for the whole mud, called grandmaster.
- The grandmaster player from each army shows up in
the rank command of all players within
their profession.
- Grandmasters have the most powerful item in the
game, specifically designed for their profession, bestowed upon them.
- Many spells and skills improve in potenency and/or
duration with increased current rank.
- Some spells and skills improve in potenency and/or
duration with increased total ranks (including inactive professions).
- And countless more...
New Religion System:
- Four new religions exist: Sevumas
(fighter), Miredrind (mage), Yilil
(cleric) and Droarid (thief).
- Players can join a deity's following and the
warpoints they receive from that point forward accumulate on a special
tablet within the church.
- The player who has the highest favor with their
deity can commune for a holy item to be bestowed upon them.
- If a player with a higher favor logs into the game
and communes for a holy item, the first player loses theirs, and the
person with the highest favor is granted the item.
- These items are not saved during quits, reboots or
crashes.
- Only 4 holy items will be in play at any given
time.
- Religious items are the only +statistic items in
game.
- Religion is intended to do just one thing,...
encourage player killing.
- Each church will now have popular items that all
professions will find useful (mfactor etc.) as well as profession
specific items.
- And countless more...
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