| Druid
The druid is a
lover and protector of nature. A druid can kick during battle,
dodge incoming attacks, focus their concentration during melee
and are capable of carrying more weight than other professions.
Their combat arsenal of spells is primarily tied to the forces
of nature and the weather. They are capable of unleashing insects
and myriapods upon their foes. Druids are unique spellcasters
that have many spells that are affected by both arcane and mystical
powers.
Prime
Requisites: Wisdom, Intelligence (equally important)
Druid Skills:
[07] Kick
[13] Dodge
[15] Concentration
[32] Meditation
[42] Endurance
Druid Spells:
[23] (A) Barrier
[27] (W) Create Spring (*)
[31] (F) Faerie Fire
[31] (E) Entangle (*)
[32] (E) Cloud of Locusts (*)
[35] (A) Gust of Wind
[40] (E) Skin of Wood (*)
[45] (A) Whirlwind
[46] (E) Repel Insects (*)
[47] (*) Nature's Fervor (*)
[49] (A) Chain Lightning (*)
[53] (A) Ward of Electricity (*)
[56] (E) Insect Fury (*)
[59] (*) Wrath of Nature (*)
[62] (A) Winds of the Zephyr (*)
[64] (E) Essence of Shillelagh (*)
[66] (A) Finger of Death (*)
[69] (E) Creeping Doom (*)
(*) Means any mana color can be used.
(*) Means this is unique to this profession.
|