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Druid
The druid is a lover and protector of nature. A
druid can kick during battle, dodge incoming attacks, focus their
concentration during melee and are capable of carrying more weight than
other professions. Their combat arsenal of spells is primarily tied to
the forces of nature and the weather. They are capable of unleashing
insects and myriapods upon their foes. Druids are unique spellcasters
that have many spells that are affected by both arcane and mystical
powers.
Prime Requisites:
Wisdom, Intelligence (equally important)
Druid Skills:
[07] Kick
[13] Dodge
[15] Concentration
[32] Meditation
[42] Endurance
Druid Spells:
[23] (A)
Barrier
[27] (W)
Create Spring (*)
[31] (F)
Faerie Fire
[31] (E)
Entangle (*)
[32] (E) Cloud
of Locusts (*)
[35] (A) Gust
of Wind
[40] (E) Skin
of Wood (*)
[45] (A)
Whirlwind
[46] (E) Repel
Insects (*)
[47] (*)
Nature's Fervor (*)
[49] (A) Chain
Lightning (*)
[53] (A) Ward
of Electricity (*)
[58] (E)
Insect Fury (*)
[65] (*) Wrath
of Nature (*)
[69] (A) Winds
of the Zephyr (*)
[71] (E)
Essence of Shillelagh (*)
[74] (A)
Finger of Death (*)
[78] (E)
Creeping Doom (*)
(*) Means any mana color can be
used.
(*) Means this is unique to this
profession.
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