Druid

The druid is a lover and protector of nature. A druid can kick during battle, dodge incoming attacks, focus their concentration during melee and are capable of carrying more weight than other professions. Their combat arsenal of spells is primarily tied to the forces of nature and the weather. They are capable of unleashing insects and myriapods upon their foes. Druids are unique spellcasters that have many spells that are affected by both arcane and mystical powers.

Prime Requisites: Wisdom, Intelligence (equally important)

Druid Skills:
[07] Kick
[
13] Dodge
[
15] Concentration
[
32] Meditation
[
42] Endurance

Druid Spells:
[23] (A) Barrier
[
27] (W) Create Spring (*)
[
31] (F) Faerie Fire
[
31] (E) Entangle (*)
[
32] (E) Cloud of Locusts (*)
[
35] (A) Gust of Wind
[
40] (E) Skin of Wood (*)
[
45] (A) Whirlwind
[
46] (E) Repel Insects (*)
[
47] (*) Nature's Fervor (*)
[
49] (A) Chain Lightning (*)
[
53] (A) Ward of Electricity (*)
[
56] (E) Insect Fury (*)
[
59] (*) Wrath of Nature (*)
[
62] (A) Winds of the Zephyr (*)
[
64] (E) Essence of Shillelagh (*)
[
66] (A) Finger of Death (*)
[
69] (E) Creeping Doom (*)
(
*) Means any mana color can be used.
(
*) Means this is unique to this profession.

Portrait

 
Play now![telnet://everwar.dune.net:4242] email[webmaster@everwar.dune.net]