| Cleric
Clerics are the
masters of the arts of healing and protection. They can heal
others quicker and better than any other profession, and they
can soften opponents' blows through the sanctuary and stone
skin spells. They can cast spells that harm creatures and players
of an opposing alignment, and they can deal out large amounts
of damage to undead creatures, particularly undead players.
Prime
Requisite: Wisdom
Cleric Skills:
[15] Concentration
[32] Meditation
Cleric Spells:
[21] (*) Holy Ward/Unholy Ward
[23] (A) Barrier
[25] (F) Turn Undead
[27] (E) Heal Critical (*)
[30] (F) Flamestrike (*)
[35] (*) Dispel Good/Dispel Evil
[37] (W) Bless (*)
[38] (E) Stone Skin (*)
[41] (E) Healing (*)
[45] (W) Sanctuary (*)
[49] (W) Divine Favor (*)
[56] (E) Entropy Shield (*)
[60] (E) Divine Intervention (*)
[62] (W) Mass Refresh (*)
[66] (E) Mass Healing (*)
[68] (W) Holy Light/Infernal Darkness (*)
(*) Means any mana color can be used.
(*) Means this is unique to this profession.
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