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Cleric
Clerics are the masters of the arts of healing and
protection. They can heal others quicker and better than any other
profession, and they can soften opponents' blows through the sanctuary
and stone skin spells. They can cast spells that harm creatures and
players of an opposing alignment, and they can deal out large amounts
of damage to undead creatures, particularly undead players.
Prime Requisite: Wisdom
Cleric Skills:
[15]
Concentration
[32] Meditation
[40]
Enhanced Damage
Cleric Spells:
[21] (*) Holy
Ward/Unholy Ward
[23] (A)
Barrier
[25] (F) Turn
Undead
[27] (E) Heal
Critical (*)
[30] (F)
Flamestrike (*)
[35] (*)
Dispel Good/Dispel Evil
[37] (W) Bless
(*)
[38] (E) Stone
Skin (*)
[41] (E)
Healing (*)
[45] (W)
Sanctuary (*)
[49] (W)
Divine Favor (*)
[58] (E)
Entropy Shield (*)
[67] (E)
Divine Intervention (*)
[69] (W) Mass
Refresh (*)
[74] (E) Mass
Healing (*)
[78] (W) Holy
Light/Infernal Darkness (*)
(*) Means any mana color can be
used.
(*) Means this is unique to this
profession.
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